Public Speaking & Interviews - Ewoud van der Werf


Ewoud van der Werf

Technical Artist



Making a Game That Stands Out

"In this talk, Ewoud van der Werf shares insights into how they made their debut game, SCHiM, stand out. The talk will summarize the visual style, shadow jumping mechanic and how the Dutch identity made the game feel exotic to new players."

Hilversum, The Netherlands - 3 October 2024

How the art of SCHiM has evolved

"Ewoud van der Werf, the main developer of SCHiM, explains how the art of SCHiM has evolved throughout the development of the project. A broad talk about what SCHiM is about, and the first versions of the SCHiM art style leading up to the current art style."

Brno, Czech Republic - 3 June 2023

The Creative and Technical Aspects of Developing SCHiM

"Ewoud van der Werf outlined the perks and obstacles of indie game development and provided insight into creating SCHiM's art style, level design, and challenge balance."

Online - 14 April 2023

Seriously Indie | Extra Nice & SCHiM

"Today we hosted another session of Seriously Indie! Today featuring our current guest office inhabitants, Ewoud and Nils from Dutch game studio Extra Nice!
Extra Nice is currently developing the game Schim and shared valuable insights for indie developers, as well as insights on cultural differences in game development and how games are played."

Malmö, Sweden - March 2023

Ewoud van der Werf Discusses the Growth of his Indie Game

"Game Rant spoke to van der Werf about SCHiM's development history, changes with growing popularity, and underlying focus on an artsy design with attention to colorblind accessibility. Interview has been edited for clarity and brevity."

Online - 13 Mar 2022

Experimental Gameplay Workshop

"In this fast-paced, game-packed session, panelists will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search of new genres and ideas, this session aims to ignite the imagination of all game makers."

Online - 22 July 2021