Experience - Ewoud van der Werf


Ewoud van der Werf

Technical Artist




Programming

I started programming in my free time in high school, I picked up Unity, Android Studio and Visual Studio to create games & apps. During college, I became proficient in C# and collaborating in a team environment.

I am currently learning the Godot game engine and GDScript in my free time, I always aim to support open-source software.


3D Modeling

I picked up 3D modeling when I was 12 years old when I found out about Blender, and I have been using it ever since then. All the 3D assets in SCHiM are modeled by me. A handful of assets came from asset packs, but I have touched them up to fit the iconic style of the game.
I mostly focus on hard surface modeling and am proficient in Blender.


Shaders

Shaders, the fun stuff! All of the technical art inside SCHiM has been created by me, I am proud of what I have been able to achieve so far. Although it feels like I have only scratched the surface, I am looking forward to experimenting and developing exciting graphics for future projects.
Most of my knowledge of shaders is inside Unity writing in HLSL, but I discovered that my knowledge translates pretty well cross-engine.


Console Porting

I am amazed that I was able to port SCHiM myself for Nintendo Switch, PlayStation 4/5 and Xbox while still designing and developing the game.
It's an incredible feeling to play my own game on a Nintendo console, a brand that I grew up with myself. I hope to share this feeling with other indie game developers and help them port their games in the future.


Indie Marketing

SCHiM started blowing up on Twitter in the first few months of development. After reaching the front page of Reddit, we decided to self-publish SCHiM under Extra Nice.
I have managed the SCHiM social media channels and handled communication between merchandise partners.


Content Creation

In the later stages of the development of SCHiM, I decided to start a YouTube devlog, the first episode was incredibly well-received!
I decided to hold off on the devlog when I found out how difficult it is to balance consistent uploads and game development.

I still create content for the SCHiM Instagram & TikTok.


Programming

I started programming in my free time in high school, I picked up Unity, Android Studio and Visual Studio to create games & apps. During college, I became proficient in C# and collaborating in a team environment.

I am currently learning the Godot game engine and GDScript in my free time, I always aim to support open-source software.


3D Modeling

3D modeling is the thing I picked up, when I was 12 years old I started using Blender and have been using it ever since then. All the 3D assets in SCHiM are modeled by me. A handful of assets came from asset packs, but have been touched up by me to fit the iconic style of the game.
I mostly focus on hard surface modeling and am proficient in Blender.


Shaders

Shaders, the fun stuff! All of the technical art inside SCHiM has been created by me, I am proud of what I have been able to achieve so far. Although it feels like I have only scratched the surface, I am looking forward to experimenting and developing exciting graphics for future projects.
Most of my knowledge of shaders is inside Unity writing in HLSL, but I discovered that my knowledge translates pretty well cross-engine.


Console Porting

I am amazed that I was able to port SCHiM myself for Nintendo Switch, PlayStation 4/5 and Xbox while still designing and developing the game.
It's an incredible feeling to play my own game on a Nintendo console, a brand that I grew up with myself. I hope to share this feeling with other indie game developers and help them port their games in the future.


Indie Marketing

SCHiM started blowing up on Twitter in the first few months of development. After reaching the front page of Reddit, we decided to self-publish SCHiM under Extra Nice.
I have managed the SCHiM social media channels and handled communication between merchandise partners.


Content Creation

In the later stages of the development of SCHiM, I decided to start a YouTube devlog, the first episode was incredibly well-received!
I decided to hold off on the devlog when I found out how difficult it is to balance consistent uploads and game development.

I still create content for the SCHiM Instagram & TikTok.


Programming

I started programming in my free time in high school, I picked up Unity, Android Studio and Visual Studio to create games & apps. During college, I became proficient in C# and collaborating in a team environment.

I am currently learning the Godot game engine and GDScript in my free time, I always aim to support open-source software.


3D Modeling

I picked up 3D modeling when I was 12 years old when I found out about Blender, and I have been using it ever since then. All the 3D assets in SCHiM are modeled by me. A handful of assets came from asset packs, but I have touched them up to fit the iconic style of the game.
I mostly focus on hard surface modeling and am proficient in Blender.


Shaders

Shaders, the fun stuff! All of the technical art inside SCHiM has been created by me, I am proud of what I have been able to achieve so far. Although it feels like I have only scratched the surface, I am looking forward to experimenting and developing exciting graphics for future projects.
Most of my knowledge of shaders is inside Unity writing in HLSL, but I discovered that my knowledge translates pretty well cross-engine.


Console Porting

I am amazed that I was able to port SCHiM myself for Nintendo Switch, PlayStation 4/5 and Xbox while still designing and developing the game.
It's an incredible feeling to play my own game on a Nintendo console, a brand that I grew up with myself. I hope to share this feeling with other indie game developers and help them port their games in the future.


Indie Marketing

SCHiM started blowing up on Twitter in the first few months of development. After reaching the front page of Reddit, we decided to self-publish SCHiM under Extra Nice.
I have managed the SCHiM social media channels and handled communication between merchandise partners.


Content Creation

In the later stages of the development of SCHiM, I decided to start a YouTube devlog, the first episode was incredibly well-received!
I decided to hold off on the devlog when I found out how difficult it is to balance consistent uploads and game development.

I still create content for the SCHiM Instagram & TikTok.